3 Assault Enchantments Rangers | | |
| | Ranger / Assassin | 12 Expertise 12 Dagger Mastery
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 Factions PvE only | Jagged Strike- 1
 - 5(3)
 Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 5..20 seconds. (Attrib: Dagger Mastery) |
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 Factions PvE only | Fox Fangs Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +5..30 damage if it hits. (Attrib: Dagger Mastery) |
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 Factions PvE only | Death Blossom- 2
 - 5(3)
 Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..45 damage and all adjacent foes take 20..45 damage. (Attrib: Dagger Mastery) |
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 Nightfall PvE only | Assault Enchantments Elite Skill. Must follow a dual attack. Target foe loses all Enchantments. (Attrib: Critical Strikes) |
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 Factions PvE only | Exhausting Assault Dual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. (Attrib: Dagger Mastery) |
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 Factions PvE only | Dash- 8
 - 5
 Stance. For 3 seconds, you run 50% faster. |
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 Core PvE only | Lightning Reflexes- 30
 - 10(5)
 Stance. For 5..11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: Expertise) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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OgcSc5OPOMG2BbN/8mgFHBAEquipmentFull Survivor's, Rune of Sup Vigor.
Zealous Daggers of Fortitude (15^50)
Defensive Sets.
PkpxFP9FzkqMhpID7UjpIDLxipIbRlgpI9k3hpIDLAUsageUse Lightning Reflexes for blocking and IAS.
Use Dash for an IMS.
Spam attacks on recharge, make sure to switch targets frequently due to your quickly recharging chain.
1 Spike Trapper | | |
| | Ranger / Elementalist | 8 Earth Magic 11 Expertise 11 Wilderness Survival
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 Core PvE only | Spike Trap Elite Trap. When Spike Trap is triggered, all nearby foes are struck for 10..40 piercing damage, become Crippled for 3..25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Attrib: Wilderness Survival) |
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 Prophecies PvE only | Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..8 seconds and take 10..25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Attrib: Wilderness Survival) |
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 Core PvE only | Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7..23 piercing damage, become Crippled, and begin Bleeding for 3..25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Attrib: Wilderness Survival) |
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 Nightfall PvE only | Natural Stride- 12
 - 5(3)
 Stance. For 1..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. (Attrib: Wilderness Survival) |
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 Core PvE only | Nature's Renewal Nature Ritual. Create a level 1..10 Spirit. For 30..150 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30..150 seconds. (Attrib: Wilderness Survival) |
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 Prophecies PvE only | Grasping Earth Hex Spell. For 8..20 seconds, all nearby foes move 50% slower. (Attrib: Earth Magic) |
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 Core PvE only | Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8..20 seconds, non-Spirit foes in this area move 50% slower. (Attrib: Earth Magic) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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OgYTkw7i3p5kcUO/auTrIWIAAEquipmentFull Survivors etc.
High energy set for Trap spamming.
40/40 or High Energy set for Earth Magic snares.
Defensive Sets
Pk5Bjcy6TTfsuKSFK8EpnGb8EJLYW8EJLKF8EZYdP8EZLAUsageTry to maintain Nature's Renewal.
Use Spike Trap in choke points for AoE KD, use it wisely on relic running maps.
Use Dust Trap for protecting spirits from melee, as well as for general annoyance
Use All traps generally on clumped up foes, use Natural Stride to avoid interruption.
1 Smoke Trapper | | |
| | Ranger / Paragon | 11 Expertise 11 Wilderness Survival 8 Command
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 Nightfall PvE only | Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5..10 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. (Attrib: Wilderness Survival) |
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 Core PvE only | Flame Trap Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..20 fire damage and set on fire for 1..3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Attrib: Wilderness Survival) |
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 Core PvE only | Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7..23 piercing damage, become Crippled, and begin Bleeding for 3..25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Attrib: Wilderness Survival) |
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 Nightfall PvE only | Natural Stride- 12
 - 5(3)
 Stance. For 1..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. (Attrib: Wilderness Survival) |
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 Factions PvE only | Tranquility Nature Ritual. Create a level 1..10 Spirit. Enchantments cast by non-Spirit creatures within its range expire 20..50% faster. This Spirit dies after 15..60 seconds. (Attrib: Wilderness Survival) |
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 Nightfall PvE only | "Brace Yourself!"- 12
 - 5
 Shout. For 5..15 seconds, the next time target other ally would be knocked down, 1 nearby foe takes 15..75 damage instead. (Attrib: Command) |
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 Nightfall PvE only | "Make Haste!"- 10
 - 5
 Shout. For 5..20 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. (Attrib: Command) |
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 Nightfall PvE only | Song of Concentration Chant. For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. (Attrib: Command) |
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OgkjctYrJOB7ljy5X3LJx34PMEquipmentFull Survivors etc.
High energy set for Trap spamming.
Defensive Sets (with a Furious Spear).
UsageTry to maintain Tranquility.
Use Smoke Trap to protect spirits.
Use Smoke Trap for AoE Daze and Blind.
Use other Traps for general annoyance (Natural Stride to avoid most interruption).
Use "Brace Yourself!" on allies about to be KD'd.
Use "Make Haste!" on relic runners and allies who need an IMS.
Use Song of Concentration to give allies anti-interrupt (mostly the Ghostly Hero while capping altars).
Use Song of Concentration to get down important traps like Smoke Trap or for Tranquility
1 Expel Rit | | |
| | Ritualist / Mesmer | 2 Inspiration Magic 8 Restoration Magic 12 Channeling Magic 10 Spawning Power
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 Factions PvE only | Expel Hexes Elite Spell. Remove up to 2 Hexes from target ally. |
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 Prophecies PvE only | Inspired Hex- 1
 - 5
 Spell. Remove a Hex from target ally and gain 4..10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. (Attrib: Inspiration Magic) |
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 Nightfall PvE only | Warmonger's Weapon Weapon Spell. For 5..15 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted. (Attrib: Channeling Magic) |
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 Factions PvE only | Splinter Weapon Weapon Spell. For 20(+4) seconds, target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage to all adjacent foes. (Attrib: Channeling Magic) |
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 Factions PvE only | Blind Was Mingson Item Spell. Hold Mingson's ashes for up to 15..60 seconds. When you drop his ashes, all nearby foes are Blinded for 3..8 seconds. (Attrib: Restoration Magic) |
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 Nightfall PvE only | Empowerment Binding Ritual. Create a level 1..10 Spirit. All allies within its range holding an item gain 15..45 maximum Health and 10 maximum Energy. This Spirit dies after 15..60 seconds. (Attrib: Spawning Power) |
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 Factions PvE only | Destruction Binding Ritual. Create a level 1..10 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 1..5 damage for each second the Spirit was alive. (Attrib: Channeling Magic) |
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 Nightfall PvE only | Death Pact Signet- 8
 - 2
 Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies within 120 seconds, so do you. |
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OAWkMIhoITqjuzCctxYUspNmL5C-or- | | |
| | Ritualist / Mesmer | 2 Inspiration Magic 12 Communing 8 Restoration Magic 10 Spawning Power
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 Factions PvE only | Expel Hexes Elite Spell. Remove up to 2 Hexes from target ally. |
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 Prophecies PvE only | Inspired Hex- 1
 - 5
 Spell. Remove a Hex from target ally and gain 4..10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. (Attrib: Inspiration Magic) |
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 Factions PvE only | Brutal Weapon Weapon Spell. Give target ally a Brutal Weapon for 15..45 seconds. The bearer's weapon strikes for +5..15 damage as long as the bearer is under no Enchantments. (Attrib: Communing) |
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 Factions PvE only | Blind Was Mingson Item Spell. Hold Mingson's ashes for up to 15..60 seconds. When you drop his ashes, all nearby foes are Blinded for 3..8 seconds. (Attrib: Restoration Magic) |
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 Nightfall PvE only | Empowerment Binding Ritual. Create a level 1..10 Spirit. All allies within its range holding an item gain 15..45 maximum Health and 10 maximum Energy. This Spirit dies after 15..60 seconds. (Attrib: Spawning Power) |
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 Factions PvE only | Shadowsong Binding Ritual. Create a level 1..6 Spirit. The Spirit's attacks cause Blindness for 1..6 seconds. This Spirit dies after 30 seconds. (Attrib: Communing) |
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 Nightfall PvE only | Death Pact Signet- 8
 - 2
 Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies within 120 seconds, so do you. |
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OAWkMIgcISqjuzCAAUnUsp9ZL5COpen SlotsRevealed Hex
Pain (PvP) <-- Skill does not work currently
EquipmentFull Survivors or Heralds etc.
40/40 Channeling/Communing Set.
High Energy sets.
40/40 Resto Set.
UsageUse Expel Hexes to remove Hexes.
Use Warmonger's Weapon to gives a R/A disruption.
Use Splinter Weapon for AoE damage.
Use Blind Was Mingson for AoE Blind.
Use and maintain Empowerment and Destruction to help your Healers.
Use Death Pact Signet as a hard res (best on healers).
VariantsPure Was Li Ming can be taken instead of Blind Was Mingson
Bloodsong can be taken instead of Destruction
2 Prism Healers | | |
| | Elementalist / Ritualist | 12 Energy Storage 12 Restoration Magic .
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 Factions PvE only | Spirit Transfer Spell. The Spirit nearest you loses 5..50 Health. Target ally is healed for 5 for each point of Health lost. (Attrib: Restoration Magic) |
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 Nightfall PvE only | Ether Prism Elite Spell. Gain 0..2 Energy for each point of Energy you have (maximum 50 Energy). (Attrib: Energy Storage) |
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 Factions PvE only | Mend Body and Soul Spell. Target ally is healed for 20..115 Health. That ally loses one Condition for all Spirits within earshot. (Attrib: Restoration Magic) |
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 Factions PvE only | Spirit Light Spell. Sacrifice 17% Health. Target ally is healed for 60..180. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: Restoration Magic) |
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 Factions PvE only | Weapon of Warding Weapon Spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Attrib: Restoration Magic) |
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 Factions PvE only | Weapon of Shadow Weapon Spell. For 4..10 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. (Attrib: Restoration Magic) |
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 Factions PvE only | Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15..60 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 10..85 Health. (Attrib: Restoration Magic) |
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 Factions PvE only | Life Binding Ritual. Create a level 1..10 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: Restoration Magic) |
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Oghiwwh8I8CrSzJXG76NMHnA | | |
| | Elementalist / Ritualist | 12 Energy Storage 12 Restoration Magic .
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 Factions PvE only | Spirit Transfer Spell. The Spirit nearest you loses 5..50 Health. Target ally is healed for 5 for each point of Health lost. (Attrib: Restoration Magic) |
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 Nightfall PvE only | Ether Prism Elite Spell. Gain 0..2 Energy for each point of Energy you have (maximum 50 Energy). (Attrib: Energy Storage) |
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 Factions PvE only | Mend Body and Soul Spell. Target ally is healed for 20..115 Health. That ally loses one Condition for all Spirits within earshot. (Attrib: Restoration Magic) |
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 Factions PvE only | Spirit Light Spell. Sacrifice 17% Health. Target ally is healed for 60..180. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: Restoration Magic) |
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 Factions PvE only | Weapon of Warding Weapon Spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Attrib: Restoration Magic) |
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 Factions PvE only | Weapon of Shadow Weapon Spell. For 4..10 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. (Attrib: Restoration Magic) |
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 Factions PvE only | Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15..60 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 10..85 Health. (Attrib: Restoration Magic) |
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 Nightfall PvE only | Recovery Binding Ritual. Create a level 1..10 Spirit. Conditions on allies within range of this Spirit expire 20..50% faster. This Spirit dies after 30..60 seconds. (Attrib: Restoration Magic) |
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Oghiwwh8I8CrSzJXG76NMp2AEquipmentFull Survivors or Heralds. etc.
40/40 Resto Set.
High and Low Energy Sets.
Defensive Sets.
UsageUse Spirit Transfer as a big heal/spike catch.
Use Ether Prism as a self-anti-spike and energy management.
Use Mend Body and Soul for a heal/condition removal.
Use Spirit Light for a moderate heal.
Use Weapon of Warding for blocking.
Use Weapon of Shadow for Blind.
Use PwK for + AL and party healing.
Maintain both respective spirits.